For the first week of the VR project I model a proxy mesh of the hands of Chihiro. I use the UE mannequins hand as a reference but made the more thin and smaller since Chihiro is a 10 year old kid. Also use a reference image from the movie to model them more accurate.
viernes, 28 de octubre de 2022
VR Hands And Props (Proxy Pass)
Tried to make the simple but with good topology so that the rig would work better.
lunes, 24 de octubre de 2022
Gatherer's Garden Prop Week 1 - Proxy
Arnold render
vending machine proxy
power up and needle proxy
The tris count is around 7.4K which I'll like to maintain since I still want to add the little sister model.
Reference:
viernes, 21 de octubre de 2022
Haunted House Blueprint
For this project I create an spooky/haunted room where the lights and furniture are trigger with the players interaction with the TV and moving in the space.
After the there events are meet then the function "shakeshake" that gives a earthquake effect to the blueprint furniture that is also given to the child blueprints of it (chair, table, etc)
miércoles, 12 de octubre de 2022
domingo, 9 de octubre de 2022
sábado, 8 de octubre de 2022
lunes, 3 de octubre de 2022
Game Asset Creation - barrel (High Resolution Sculpting Initial Map Baking)
Render in Arnold
Render in Arnold
Color ID
Viewport of Zbrush
Render in Zbrush
UV
Viewport of Substance
It was a bit difficult for me to think of the high quality model separately from the low quality model but once I started to transfer the meshes to substance and do the bake that I got it.
Zbrush is a pretty intimidating program for anyone just starting out. many times I had to close the program and open the previous version of the file since I did not know what I had done that had damaged the model or lost something that was no longer visible. But once I got more practice with it I started to have more fun using it.
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Final Delivery
For final delivery I was mainly polishing up the VFX and adjusting the times to fit the final animation. One of the first fix was changing ...
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For this sprint I worked on polishing the tornado effect and also starting with the look of her magic. This was set up in blueprint using a ...
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First pass of the tornado VFX. I started with using particles in Houdini as my base but after finding it so tedious, Niagara gave me better ...
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For final delivery I was mainly polishing up the VFX and adjusting the times to fit the final animation. One of the first fix was changing ...


























