viernes, 28 de octubre de 2022

VR Hands And Props (Proxy Pass)

For the first week of the VR project I model a proxy mesh of the hands of Chihiro. I use the UE mannequins hand as a reference but made the more thin and smaller since Chihiro is a 10 year old kid. Also use a reference image from the movie to model them more accurate.


Tried to make the simple but with good topology so that the rig would work better.







lunes, 24 de octubre de 2022

Gatherer's Garden Prop Week 1 - Proxy

 

Arnold render


vending machine proxy

power up and needle proxy

The tris count is around 7.4K which I'll like to maintain since I still want to add the little sister model.


Reference:



viernes, 21 de octubre de 2022

Haunted House Blueprint

 


For this project I create an spooky/haunted room where the lights and furniture are trigger with the players interaction with the TV and moving in the space.


After the there events are meet then the function "shakeshake" that gives a earthquake effect to the blueprint furniture that is also given to the child blueprints of it (chair, table, etc)



lunes, 3 de octubre de 2022

Game Asset Creation - barrel (High Resolution Sculpting Initial Map Baking)

 

Render in Arnold

Render in Arnold



Color ID
Viewport of Zbrush

Render in Zbrush


UV

Viewport of Substance


It was a bit difficult for me to think of the high quality model separately from the low quality model but once I started to transfer the meshes to substance and do the bake that I got it.
Zbrush is a pretty intimidating program for anyone just starting out. many times I had to close the program and open the previous version of the file since I did not know what I had done that had damaged the model or lost something that was no longer visible. But once I got more practice with it I started to have more fun using it.

Final Delivery

 For final delivery I was mainly polishing up the VFX and adjusting the times to fit the final animation. One of the first fix was changing ...