jueves, 1 de diciembre de 2022

Week 15 VR Interactive Characters (Final Pass)

 For this week was all about polishing the project and so I dedicated to work with my teammate on the blueprints an getting the interactions just right.


I readjusted the state machine since it was causing no face to just make the open mouth animation one time and you needed to get out of his trigger box to like restart it. This was fixed adjusting the collision boxes that were intersecting and also making the animation state machine be a cycle from been aware to opening his mouth if you pick up a token, from here been able to activate if you are in his interactive box area (closest to him) and been able to go back to opening his mouth if you have a token in hand.


Set up the awesome Niagara system that teammate made and this also activates the sound effect of no face once you are close to the location of his interaction trigger box (closest to him).

Final Delivery

 For final delivery I was mainly polishing up the VFX and adjusting the times to fit the final animation. One of the first fix was changing ...