For this sprint I worked on polishing the tornado effect and also starting with the look of her magic. This was set up in blueprint using a timeline and aligning the sword to the time of the magic effect.
A new addition to the sword effect was adding a vertex color in Houdini to add and emissive color to the inside part of the sword to highlight it more before its materialized.
UE 5.1 using Niagara effect
My new reference for her sword is Sub Zero's ice weapons an so will give a more bright color before it fully materialize.
Working with the new brush texture map provide by my teammate, I panned it in a spline mesh with the use of dynamic parameters.
Add a random color to the magic lines
Using an dynamic parameter to control the panning of the texture inside Niagara
Polish the look of the tornado effect using the same brush texture of the magic hand. Added a curve scale in the Z axis so the tornado grows to it's final size and using the particle position of make the rotation faster or slower depending of it.
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