For this sprint was continue with merging all the pieces in the engine and connecting every part. This allow to find issues with the position of the sword and easily talk with each other to fix the timing.
I initially try to connect the sword similar to what I did with the tornado by linking it to a joint that the character animation had set for the final sword position, but what getting incorrect locations and so for faster solution just use the sword location in the animation to put a fixed location. The only disadvantage of this is in case the sword is changed in the animation I would have to again change that fixed position.
Besides unifying everything was also polishing the tornado effect that was overlapping and hiding the character in the view. I modified and played around with the Initial Mesh Orientation in the Particle Spawn to be horizontal in the Z axis and in the Particle update set it to follow the particle position.
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