miércoles, 19 de julio de 2023

Sprint #5 Delivery

For this sprint was continue with merging all the pieces in the engine and connecting every part. This allow to find issues with the position of the sword and easily talk with each other to fix the timing.

I initially try to connect the sword similar to what I did with the tornado by linking it to a joint that the character animation had set for the final sword position, but what getting incorrect locations and so for faster solution just use the sword location in the animation to put a fixed location. The only disadvantage of this is in case the sword is changed in the animation I would have to again change that fixed position.

Screenshot when genie grabs the sword effect in engine

Besides unifying everything was also polishing the tornado effect that was overlapping and hiding the character in the view. I modified and played around with the Initial Mesh Orientation in the Particle Spawn to be horizontal in the Z axis and in the Particle update set it to follow the particle position.

Tornado effect

Another change that I did was the timing of the tornado. Making the inner be faster that the outer. This made it more readable. Also, added a opacity mask to the inner tornado border to create some more noise and break the uniform cylinder.

Inner tornado material opacity mask


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Final Delivery

 For final delivery I was mainly polishing up the VFX and adjusting the times to fit the final animation. One of the first fix was changing ...