lunes, 31 de julio de 2023

Final Delivery

 For final delivery I was mainly polishing up the VFX and adjusting the times to fit the final animation.

One of the first fix was changing the tornado color and adding a gradient to look more similar to our reference. I also changed the coloring in the by making and add in the mesh material instead of a multiplier. This gave better blending of the colors and more control in painting it.

Tornado color material

Tornado in engine final look


In addition I when the genie's legs appear and the tornado disappears, another smoke is create to get a better transition.

Genie's legs appear with a puff of smoke


And lastly I adjusted the puff animation to the new lamp so that once it pushed its nozzle then the smoke VFX is played.


P4V



miércoles, 19 de julio de 2023

Sprint #5 Delivery

For this sprint was continue with merging all the pieces in the engine and connecting every part. This allow to find issues with the position of the sword and easily talk with each other to fix the timing.

I initially try to connect the sword similar to what I did with the tornado by linking it to a joint that the character animation had set for the final sword position, but what getting incorrect locations and so for faster solution just use the sword location in the animation to put a fixed location. The only disadvantage of this is in case the sword is changed in the animation I would have to again change that fixed position.

Screenshot when genie grabs the sword effect in engine

Besides unifying everything was also polishing the tornado effect that was overlapping and hiding the character in the view. I modified and played around with the Initial Mesh Orientation in the Particle Spawn to be horizontal in the Z axis and in the Particle update set it to follow the particle position.

Tornado effect

Another change that I did was the timing of the tornado. Making the inner be faster that the outer. This made it more readable. Also, added a opacity mask to the inner tornado border to create some more noise and break the uniform cylinder.

Inner tornado material opacity mask


miércoles, 5 de julio de 2023

Sprint #4 Delivery

 



For this spring I dedicated most of the attention to unify all the elements in the unreal scene to start getting a sequence test.

for the next steps would be to fix the curve of the tornado effect that is following a hips socket of the genie for a smoother follow. And also link later with the animated sword to link it with the effect once.


Started with the smoke effect when she first comes out of the lamp by using both a flipbook and star materials to give it a similar look of when the genie from Aladdin first comes out.

Final Delivery

 For final delivery I was mainly polishing up the VFX and adjusting the times to fit the final animation. One of the first fix was changing ...