lunes, 3 de octubre de 2022

Game Asset Creation - barrel (High Resolution Sculpting Initial Map Baking)

 

Render in Arnold

Render in Arnold



Color ID
Viewport of Zbrush

Render in Zbrush


UV

Viewport of Substance


It was a bit difficult for me to think of the high quality model separately from the low quality model but once I started to transfer the meshes to substance and do the bake that I got it.
Zbrush is a pretty intimidating program for anyone just starting out. many times I had to close the program and open the previous version of the file since I did not know what I had done that had damaged the model or lost something that was no longer visible. But once I got more practice with it I started to have more fun using it.

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