This week I dedicated myself to fixing the toon shader since several suggestions and criticisms were given in the last revision.
One of the things mentioned was that there was a jittering effect and I found that this can be fixed by checking the Blendable Location to Before Tonemapping option. This, while a bit more expensive, prevents ghosting of the lines while the view is moving.
The second thing was to work on being able to recreate the look of the movie scene based on the reference of the image. For this I did the water.
Spirited Away Ref
Unreal Engine view
The water was more complicated than I thought and it was the result of several tutorials I found. While searching I came across this technical talk by Simon Schreibt about water in RIME that I found super interesting for the stylized look and I think is a great help to understand how to create these texture effects. I totally recommend it.
Video link: https://youtu.be/4FIDBeF_4SI
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