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Final Delivery
For final delivery I was mainly polishing up the VFX and adjusting the times to fit the final animation. One of the first fix was changing ...
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First pass of the tornado VFX. I started with using particles in Houdini as my base but after finding it so tedious, Niagara gave me better ...
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Some of the effects that I made for some RPP projects. Had a lot of fun learning the Unity particle system while also making these assets th...
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For this spring I dedicated most of the attention to unify all the elements in the unreal scene to start getting a sequence test. for the ...





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