For our Genie project we started by collaborating ideas on what parts each would be working, 'look & fell' of the character, references and an story board.
Milanote board with reference
This first sprint I set up our unreal project in UE5.1 with the folder structure that each of us will be needing and a scene level for testing the camera and character animation. I changed the rendering project settings by setting lumen and removing motion blur to make faster working on the project since it was getting slow when responding to changes.
Unreal Engine project folder structure
I set a first pass on the lighting on the level to test the camera sequence. Since our project focuses in the character we don't need an environment so I set an infinite wall with a darker color and 3 point lighting. so the main focus for now will only be our character while we work on the proxy.
Started with the Genie's sword materialization in Houdini using a voronoi fracture with a distance from target node that drives the animation by using a lerp function for the appearing of it. For the movement of the pieces I use the normal information of the point and then add a displacement to their position to separate them with a attribute VOP.
Sword flipbook test
Mesh set up. Once the final mesh it just replaced in the file node
Appearing setup