A desert level using UE5
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Final Delivery
For final delivery I was mainly polishing up the VFX and adjusting the times to fit the final animation. One of the first fix was changing ...

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For this sprint was continue with merging all the pieces in the engine and connecting every part. This allow to find issues with the positio...
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For final delivery I was mainly polishing up the VFX and adjusting the times to fit the final animation. One of the first fix was changing ...
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First pass of the tornado VFX. I started with using particles in Houdini as my base but after finding it so tedious, Niagara gave me better ...
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