miércoles, 31 de agosto de 2022
Use of Basic Shapes
sábado, 27 de agosto de 2022
Block Sprite Project
For this week's homework we created sprite sheets within UE5 using basic shapes, cubes. And also, a camera sequence. It was so much fun!
Although concepts such as axes, paneling or bevel are not new to me, the two programs we used for the realization were. I had several issues within the EU5 while creating the blueprints where I was getting errors when trying to turn the ship and then realized I had used the 'child actor method' instead of the 'harvest components'. Not remembering some of the hotkeys and copying them to a note, or when the program was closed and had saved the items, but not the level that made me have to start over. But, with all the disasters, I learned a lot.
I don't know why the lighting of the sprite sheet was been oversaturated so in addition to having the light on the top (which lowered the intensity), I added two on the sides so that it wasn't so dark in addition to adding color.
For the designs I decided to go with a 8-bit Ichiban.
viernes, 26 de agosto de 2022
PureRef Inspiration Test
When starting any concept or design is very important to have reference, and what a great tool to use is PureRef.
One important thing to remember is that a lot of reference does not equal to better, but the best that suit that concept. So for this I selected a few images with a more round style but with a spooky and dark look.
Final Delivery
For final delivery I was mainly polishing up the VFX and adjusting the times to fit the final animation. One of the first fix was changing ...
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render in UE5 Lumen For this assignment I wanted to put the Lego Millennium Falcon flying on space. I was not able to find a way to replic...
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For this week's homework we created sprite sheets within UE5 using basic shapes, cubes. And also, a camera sequence. It was so much fun!...
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For this sprint I worked on polishing the tornado effect and also starting with the look of her magic. This was set up in blueprint using a ...